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Creates four brambles around the target after the counter ends.Max power is reached after 900 distance moved.Causes Dark Seer's next attack on a hero to knock an illusion out of the victim and stun them for up to 2.25 seconds, 350 distance and 250 damage based on how far Dark Seer has moved in the past 3 seconds.Allows you to move, cast and attack during Freezing Field.Lasts up to 6.0 seconds or until casting Hookshot.Clockwerk has a severely-limited turn rate during this time and cannot attack.
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Shadow Walk now grants you 35% damage reduction while invisible.Bloodrage attacks now deal 2% of the target’s max health as pure damage and heals Bloodseeker for that amount.Channels for 1 second, revealing itself, and then flies towards the target enemy, dealing 250 damage and stunning them for 2 seconds, killing the hawk.Apply a Sticky Napalm charge on impact.Causes Brain Sap to become a 550 AoE spell.Causes Counter Helix to apply a debuff (stackable) that reduces total attack damage taken by Axe from the affected unit.Provides allies in it with +40% Magic Resistance.Magnetic Field now pushes enemies out of the area at cast time.Grants triple the effect to enemies within 300 range.Passively grants an offensive aura reducing enemies' magic damage.Alchemist throws a potion at an ally, applying a basic dispel and granting them bonus stats.
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Tidal alchemist stone upgrade#
The upgrade that Aghanim's Shard provides can be anything from a new ability to simply an increase in power. I never bothered to get one of them before, but 54 spellhit on a single trinket? I'll have that tyvm, leaves loads of room for crit gear as a mage who's not running MH/BT yet.ĮDIT: New stones also need 2x Nether Vortexes, but no worries as these are available for 15badges as of 2.Aghanim's Shard is a powerful item used to passively increase the power of a hero's ability. 'interesting'.Īlso there will be 4x new upgraded Alchemist Stones, requiring an original alchemist's stone and some extra mats (mostly standard primals depending on the type of stone you want). Bear in mind though that, except for the Eye raid instance, it is still designed for 5x70s, so going in with party memebers lower than that may make things. You can be summoned in Netherstorm or at least straight into an instance from anywhere in WoW, so non-70s/non-Druids can now run TK instances. Some interesting things happening in 2.4 though: Comment by ThottbotEven if the recipe were not BoP it requires Sha'tar revered to actually use, so you do need to run those TK instances.